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Duck in Town - A Rising Knight
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Devlog
Duck in Town - A Rising Knight is OUT NOW!!
September 30, 2019
by
Papaya Games
We're super excited to announce that Duck in Town - A Rising Knight is finally OUT!! We hope you enjoy it, we've put so much effort during its development <3 You can check it out on Steam too! https:/...
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Press kit for Duck in Town - A Rising Knight
September 30, 2019
by
Papaya Games
3D comedy adventure about a duck with one dream: to become the greatest Knight ever Sevilla, September 27th 2019: Independent studio PAPAYA GAMES is proud to announce the worlwide release of Duck in T...
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We finally have a launch date: September 30th!
August 30, 2019
by
Papaya Games
2
We are happy to announce that Duck in Town - A Rising Knight will come to PC (Windows, Mac, Linux) on September 30th! Remember to add the game to your wishlist if you haven't already, so you will get...
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How to make an stylized fire shader
August 15, 2019
by
Papaya Games
2
#tutorial, #shader, #fire, #godot, #light
I know what you're thinking: another fire shader tutorial ? While it is true that there are tons of examples online, I think most of them fail at explaning what does the code actually do. So, let's s...
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Trailer + Main artwork!!
August 09, 2019
by
Papaya Games
We have just published the trailer, as well as the official artwork, the Steam page and new screenshots!! The artwork by the amazing artist Shutwig , showing Duckson, Duck, Ducker III and Fulcrum!! Re...
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Explaining the game's license
April 01, 2019
by
Papaya Games
4
#license
We believe in libre (as in freedom) software. We really think all software should be open-source, as it really benefits the community. Because of this, all of our games are libre software. However, be...
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Screenshot saturday: discover Town!
March 30, 2019
by
Papaya Games
#showoff
We finally have the Town scene ready! It is the biggest scene in Duck in Town, and there will be lots of NPCs and items to interact with. Town holds a lot of secrets and details about the Duck Kingdom...
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Blazing-fast rendering with a single material per scene
March 27, 2019
by
Papaya Games
3
#tutorial
Most low-poly games feature a single color per face in their models. Because of this, low-poly models often have a low amount of colors, which means the scene that contains these models will have a lo...
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Writing a one-line cel shader
March 25, 2019
by
Papaya Games
4
#tutorial
Cel shading, also know as toon shading, has been around for a while. The idea behind it is to have only a few colors on the surface of the object, with some "banding". Let's see some examples: Jet Set...
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Building a versatile dialogue and interaction system
March 23, 2019
by
Papaya Games
1
#design
The most important thing in a good graphic adventure is, of course, the dialogues and story. When designing Duck in Town interaction system, we had clear what features were absolutely needed: Conversa...
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